TGUI  0.8.0
TextureData.hpp
1 //
3 // TGUI - Texus' Graphical User Interface
4 // Copyright (C) 2012-2018 Bruno Van de Velde (vdv_b@tgui.eu)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
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15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
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19 // and must not be misrepresented as being the original software.
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22 //
24 
25 
26 #ifndef TGUI_TEXTURE_DATA_HPP
27 #define TGUI_TEXTURE_DATA_HPP
28 
30 
31 #include <TGUI/Config.hpp>
32 
33 #include <SFML/Graphics/Image.hpp>
34 #include <SFML/Graphics/Texture.hpp>
35 #include <SFML/Graphics/Rect.hpp>
36 #include <SFML/Graphics/Shader.hpp>
37 
38 #include <memory>
39 #include <string>
40 
42 
43 namespace tgui
44 {
46 
47  // Used by the Texture class
48  struct TGUI_API TextureData
49  {
50  std::unique_ptr<sf::Image> image;
51  sf::Texture texture;
52  sf::IntRect rect;
53  sf::Shader* shader = nullptr;
54  };
55 
57 
58  // Wrapper around TextureData to be used in TextureManager
59  struct TGUI_API TextureDataHolder
60  {
61  std::shared_ptr<TextureData> data;
62  std::string filename;
63  unsigned int users = 0;
64  };
65 
67 }
68 
70 
71 #endif // TGUI_TEXTURE_DATA_HPP
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36