TGUI  1.3-dev
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BackendRenderTargetSDL.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2024 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25
26#ifndef TGUI_BACKEND_RENDER_TARGET_SDL_HPP
27#define TGUI_BACKEND_RENDER_TARGET_SDL_HPP
28
29#include <TGUI/Backend/Renderer/SDL_Renderer/BackendTextureSDL.hpp>
30
31#if !TGUI_BUILD_AS_CXX_MODULE
32 #include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
33#endif
34
36
37TGUI_MODULE_EXPORT namespace tgui
38{
43 {
44 public:
45
49 BackendRenderTargetSDL(SDL_Renderer* renderer);
50
51
56 void setClearColor(const Color& color) override;
57
58
62 void clearScreen() override;
63
64
72 void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override;
73
74
80 void drawGui(const std::shared_ptr<RootContainer>& root) override;
81
82
93 void drawVertexArray(const RenderStates& states, const Vertex* vertices, std::size_t vertexCount,
94 const unsigned int* indices, std::size_t indexCount, const std::shared_ptr<BackendTexture>& texture) override;
95
96
98 protected:
99
108 void updateClipping(FloatRect clipRect, FloatRect clipViewport) override;
109
110
112 protected:
113
114 SDL_Renderer* m_renderer = nullptr;
115 Transform m_projectionTransform;
116 };
117
119}
120
122
123#endif // TGUI_BACKEND_RENDER_TARGET_SDL_HPP
Render target implementation that makes use of SDL_Renderer.
Definition BackendRenderTargetSDL.hpp:43
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
BackendRenderTargetSDL(SDL_Renderer *renderer)
Default constructor.
void drawGui(const std::shared_ptr< RootContainer > &root) override
Draws the gui and all of its widgets.
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override
Informs the render target about which part of the window is used for rendering.
Base class for render targets.
Definition BackendRenderTarget.hpp:48
Wrapper for colors.
Definition Color.hpp:72
Defines a transform matrix.
Definition Transform.hpp:47
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:39
States used for drawing.
Definition RenderStates.hpp:39
Definition Vertex.hpp:40