TGUI  1.3-dev
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BackendRenderTargetSFML.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2024 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25
26#ifndef TGUI_BACKEND_RENDER_TARGET_SFML_HPP
27#define TGUI_BACKEND_RENDER_TARGET_SFML_HPP
28
29#include <TGUI/Config.hpp>
30#if !TGUI_BUILD_AS_CXX_MODULE
31 #include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
32
33 namespace sf
34 {
35 class RenderTarget;
36 }
37#endif
38
39#include <SFML/Graphics/View.hpp>
40#include <SFML/Graphics/RenderStates.hpp>
41
43
44TGUI_MODULE_EXPORT namespace tgui
45{
50 {
51 public:
52
58 BackendRenderTargetSFML(sf::RenderTarget& target);
59
60
66 TGUI_NODISCARD sf::RenderTarget* getTarget() const;
67
68
73 void setClearColor(const Color& color) override;
74
75
79 void clearScreen() override;
80
81
87 void drawGui(const std::shared_ptr<RootContainer>& root) override;
88
89
96 void drawSprite(const RenderStates& states, const Sprite& sprite) override;
97
98
109 void drawVertexArray(const RenderStates& states, const Vertex* vertices, std::size_t vertexCount,
110 const unsigned int* indices, std::size_t indexCount, const std::shared_ptr<BackendTexture>& texture) override;
111
112
114 protected:
115
124 void updateClipping(FloatRect clipRect, FloatRect clipViewport) override;
125
126
128 // Converts tgui::RenderStates to sf::RenderStates
130 TGUI_NODISCARD sf::RenderStates convertRenderStates(const RenderStates& states, const std::shared_ptr<BackendTexture>& texture);
131
132
134 protected:
135
136 sf::RenderTarget* m_target = nullptr;
137
138 Color m_clearColor;
139 };
140
142}
143
145
146#endif // TGUI_BACKEND_RENDER_TARGET_SFML_HPP
Render target that uses SFML to draw the gui.
Definition BackendRenderTargetSFML.hpp:50
void drawSprite(const RenderStates &states, const Sprite &sprite) override
Draws a texture.
void drawGui(const std::shared_ptr< RootContainer > &root) override
Draws the gui and all of its widgets.
TGUI_NODISCARD sf::RenderTarget * getTarget() const
Returns the SFML render target on which the gui is being drawn.
BackendRenderTargetSFML(sf::RenderTarget &target)
Constructs the render target.
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions when they are not overriden.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
Base class for render targets.
Definition BackendRenderTarget.hpp:48
Wrapper for colors.
Definition Color.hpp:72
Definition Sprite.hpp:48
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:39
States used for drawing.
Definition RenderStates.hpp:39
Definition Vertex.hpp:40