25#ifndef TGUI_BACKEND_SDL_RENDERER_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_RENDERER_INCLUDE_HPP
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_RENDERER
30 #error "TGUI wasn't build with the SDL_RENDERER backend"
33#include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
34#include <TGUI/Backend/Renderer/SDL_Renderer/BackendRendererSDL.hpp>
35#include <TGUI/Backend/Font/SDL_ttf/BackendFontSDLttf.hpp>
39 inline namespace SDL_RENDERER
62 Gui(SDL_Window* window, SDL_Renderer* renderer)
64 setWindow(window, renderer);
74 void setWindow(SDL_Window* window, SDL_Renderer* renderer);
85#if ((SDL_MAJOR_VERSION == 2) && (SDL_MINOR_VERSION < 26))
89 void updateFramebufferSize()
override;
95 SDL_Renderer* m_renderer =
nullptr;
Definition: BackendGuiSDL.hpp:40
Gui class for SDL + SDL_ttf (using SDL_Renderer struct for rendering)
Definition: SDL-Renderer.hpp:45
Gui(SDL_Window *window, SDL_Renderer *renderer)
Constructor that immediately sets the window and renderer on which the gui should be drawn.
Definition: SDL-Renderer.hpp:62
void presentScreen() override
Shows the drawn content with SDL_RenderPresent.
Gui()=default
Default constructor.
void setWindow(SDL_Window *window, SDL_Renderer *renderer)
Sets the window and renderer on which the gui should be drawn.
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36