25#ifndef TGUI_BACKEND_RENDER_TARGET_SDL_GPU_HPP
26#define TGUI_BACKEND_RENDER_TARGET_SDL_GPU_HPP
28#include <TGUI/Backend/Renderer/SDL_GPU/BackendTextureSDLGPU.hpp>
30#if !TGUI_BUILD_AS_CXX_MODULE
31 #include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
36TGUI_MODULE_EXPORT
namespace tgui
76 void setView(FloatRect view, FloatRect viewport, Vector2f targetSize)
override;
81 void drawGui(
const std::shared_ptr<RootContainer>&)
override
83 TGUI_ASSERT(
false,
"The SDL_GPU backend requires that you pass SDL_GPUCommandBuffer and SDL_GPURenderPass pointers to the draw function");
84 throw Exception(
"The SDL_GPU backend requires that you pass SDL_GPUCommandBuffer and SDL_GPURenderPass pointers to the draw function");
99 bool prepareDrawGui(
const std::shared_ptr<RootContainer>& root, SDL_GPUCommandBuffer* cmdBuffer, SDL_GPUCopyPass* copyPass =
nullptr);
126 const unsigned int* indices, std::size_t indexCount,
const std::shared_ptr<BackendTexture>& texture)
override;
146 std::size_t indexCount;
147 std::shared_ptr<BackendTexture> texture;
151 SDL_GPUDevice* m_device =
nullptr;
152 SDL_GPUGraphicsPipeline* m_pipeline =
nullptr;
153 SDL_GPUSampler* m_samplerNearest =
nullptr;
154 SDL_GPUSampler* m_samplerLinear =
nullptr;
155 std::unique_ptr<BackendTextureSDLGPU> m_emptyTexture;
160 std::vector<Vertex> m_vertices;
161 std::vector<unsigned int> m_indices;
165 std::vector<DrawCommand> m_drawCommands;
166 SDL_GPUBuffer* m_vertexBuffer =
nullptr;
167 SDL_GPUBuffer* m_indexBuffer =
nullptr;
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
bool prepareDrawGui(const std::shared_ptr< RootContainer > &root, SDL_GPUCommandBuffer *cmdBuffer, SDL_GPUCopyPass *copyPass=nullptr)
Prepares drawing the gui and all of its widgets.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions.
void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override
Informs the render target about which part of the window is used for rendering.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
BackendRenderTargetSDLGPU(SDL_GPUDevice *device, SDL_GPUTextureFormat swapchainTextureFormat)
Constructor.
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
void drawGui(SDL_GPURenderPass *renderPass)
Draws the gui and all of its widgets.
~BackendRenderTargetSDLGPU()
Descructor.
void drawGui(const std::shared_ptr< RootContainer > &) override
This function is not used by this backend, use drawGui(SDL_GPURenderPass*) instead.
Definition BackendRenderTargetSDLGPU.hpp:81
Wrapper for colors.
Definition Color.hpp:73
Definition Exception.hpp:48
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38
Definition BackendRenderTargetSDLGPU.hpp:145
States used for drawing.
Definition RenderStates.hpp:38