TGUI 1.9.0
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BackendTextureSDLGPU.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2025 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_TEXTURE_SDL_GPU_HPP
26#define TGUI_BACKEND_TEXTURE_SDL_GPU_HPP
27
28#include <TGUI/Config.hpp>
29#if !TGUI_BUILD_AS_CXX_MODULE
30 #include <TGUI/Backend/Renderer/BackendTexture.hpp>
31 #include <TGUI/extlibs/IncludeSDL.hpp>
32#endif
33
35
36TGUI_MODULE_EXPORT namespace tgui
37{
41 class TGUI_API BackendTextureSDLGPU : public BackendTexture
42 {
43 public:
44
52 BackendTextureSDLGPU(SDL_GPUDevice* device, std::uint32_t usageFlags = SDL_GPU_TEXTUREUSAGE_SAMPLER);
53
58
68 bool loadTextureOnly(Vector2u size, const std::uint8_t* pixels, bool smooth) override;
69
74 TGUI_NODISCARD SDL_GPUTexture* getInternalTexture() const
75 {
76 return m_texture;
77 }
78
90 void replaceInternalTexture(SDL_GPUTexture* texture, Vector2u imageSize);
91
93 protected:
94
95 SDL_GPUDevice* m_device;
96 SDL_GPUTexture* m_texture = nullptr;
97 std::uint32_t m_usageFlags;
98 };
99}
100
102
103#endif // TGUI_BACKEND_TEXTURE_SDL_GPU_HPP
~BackendTextureSDLGPU() override
Destructor.
BackendTextureSDLGPU(SDL_GPUDevice *device, std::uint32_t usageFlags=SDL_GPU_TEXTUREUSAGE_SAMPLER)
Constructor.
void replaceInternalTexture(SDL_GPUTexture *texture, Vector2u imageSize)
Replaces the internal texture by a different one.
SDL_GPUTexture * getInternalTexture() const
Returns a pointer to the internal SDL_GPUTexture.
Definition BackendTextureSDLGPU.hpp:74
bool loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) override
Loads the texture from an array of 32-bits RGBA pixels, but don't take ownership of the pixels.
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38