TGUI 1.9.0
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tgui::BackendTextureSDLGPU Member List

This is the complete list of members for tgui::BackendTextureSDLGPU, including all inherited members.

BackendTexture(const BackendTexture &)=delete (defined in tgui::BackendTexture)tgui::BackendTexture
BackendTexture(BackendTexture &&)=delete (defined in tgui::BackendTexture)tgui::BackendTexture
BackendTexture()=defaulttgui::BackendTexture
BackendTextureSDLGPU(SDL_GPUDevice *device, std::uint32_t usageFlags=SDL_GPU_TEXTUREUSAGE_SAMPLER)tgui::BackendTextureSDLGPU
getInternalTexture() consttgui::BackendTextureSDLGPUinline
getPixels() consttgui::BackendTexture
getSize() consttgui::BackendTexture
isSmooth() consttgui::BackendTextureinline
isTransparentPixel(Vector2u pixel) consttgui::BackendTexture
load(Vector2u size, std::unique_ptr< std::uint8_t[]> pixels, bool smooth)tgui::BackendTexture
loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) overridetgui::BackendTextureSDLGPUvirtual
m_device (defined in tgui::BackendTextureSDLGPU)tgui::BackendTextureSDLGPUprotected
m_imageSize (defined in tgui::BackendTexture)tgui::BackendTextureprotected
m_isSmooth (defined in tgui::BackendTexture)tgui::BackendTextureprotected
m_pixels (defined in tgui::BackendTexture)tgui::BackendTextureprotected
m_texture (defined in tgui::BackendTextureSDLGPU)tgui::BackendTextureSDLGPUprotected
m_usageFlags (defined in tgui::BackendTextureSDLGPU)tgui::BackendTextureSDLGPUprotected
operator=(const BackendTexture &)=delete (defined in tgui::BackendTexture)tgui::BackendTexture
operator=(BackendTexture &&)=delete (defined in tgui::BackendTexture)tgui::BackendTexture
replaceInternalTexture(SDL_GPUTexture *texture, Vector2u imageSize)tgui::BackendTextureSDLGPU
setSmooth(bool smooth)tgui::BackendTexturevirtual
~BackendTexture()=defaulttgui::BackendTexturevirtual
~BackendTextureSDLGPU() overridetgui::BackendTextureSDLGPU