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include
TGUI
Backend
Renderer
GLES2
BackendRenderTargetGLES2.hpp
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//
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// TGUI - Texus' Graphical User Interface
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// Copyright (C) 2012-2026 Bruno Van de Velde (vdv_b@tgui.eu)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef TGUI_BACKEND_RENDER_TARGET_GLES2_HPP
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#define TGUI_BACKEND_RENDER_TARGET_GLES2_HPP
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#include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
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#include <TGUI/Backend/Renderer/GLES2/BackendTextureGLES2.hpp>
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namespace
tgui
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{
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class
TGUI_API
BackendRenderTargetGLES2
:
public
BackendRenderTarget
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{
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public
:
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BackendRenderTargetGLES2
();
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~BackendRenderTargetGLES2
()
override
;
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void
setClearColor
(
const
Color
& color)
override
;
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void
clearScreen
()
override
;
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void
setView
(FloatRect view, FloatRect viewport, Vector2f targetSize)
override
;
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void
drawGui
(
const
std::shared_ptr<RootContainer>& root)
override
;
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void
drawVertexArray
(
const
RenderStates
& states,
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const
Vertex
* vertices,
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std::size_t vertexCount,
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const
unsigned
int
* indices,
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std::size_t indexCount,
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const
std::shared_ptr<BackendTexture>& texture)
override
;
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protected
:
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void
updateClipping
(FloatRect clipRect, FloatRect clipViewport)
override
;
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// Calls glEnableVertexAttribArray and glVertexAttribPointer.
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// Called only once when using a VAO (GLES 3.x), but on every draw when using GLES 2.0
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void
setVertexAttribs();
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// Creates the vertex and index buffers
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void
createBuffers();
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protected
:
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unsigned
int
m_shaderProgram = 0;
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unsigned
int
m_vertexArray = 0;
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unsigned
int
m_vertexBuffer = 0;
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unsigned
int
m_indexBuffer = 0;
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std::size_t m_vertexBufferSize = 0;
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std::size_t m_indexBufferSize = 0;
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std::unique_ptr<BackendTextureGLES2> m_emptyTexture;
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std::shared_ptr<BackendTextureGLES2> m_currentTexture;
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Transform
m_projectionTransform;
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int
m_projectionMatrixShaderUniformLocation = 0;
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unsigned
int
m_positionShaderLocation = 0;
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unsigned
int
m_colorShaderLocation = 1;
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unsigned
int
m_texCoordShaderLocation = 2;
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};
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}
// namespace tgui
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#endif
// TGUI_BACKEND_RENDER_TARGET_GLES2_HPP
tgui::BackendRenderTargetGLES2::~BackendRenderTargetGLES2
~BackendRenderTargetGLES2() override
Destructor.
tgui::BackendRenderTargetGLES2::drawVertexArray
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions.
tgui::BackendRenderTargetGLES2::drawGui
void drawGui(const std::shared_ptr< RootContainer > &root) override
Draws the gui and all of its widgets.
tgui::BackendRenderTargetGLES2::BackendRenderTargetGLES2
BackendRenderTargetGLES2()
Default constructor.
tgui::BackendRenderTargetGLES2::clearScreen
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
tgui::BackendRenderTargetGLES2::setView
void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override
Informs the render target about which part of the window is used for rendering.
tgui::BackendRenderTargetGLES2::updateClipping
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
tgui::BackendRenderTargetGLES2::setClearColor
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
tgui::Color
Wrapper for colors.
Definition
Color.hpp:63
tgui::Transform
Defines a transform matrix.
Definition
Transform.hpp:45
tgui
Namespace that contains all TGUI functions and classes.
Definition
AbsoluteOrRelativeValue.hpp:37
tgui::RenderStates
States used for drawing.
Definition
RenderStates.hpp:38
tgui::Vertex
Definition
Vertex.hpp:37
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