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include
TGUI
Backend
Renderer
OpenGL3
BackendRendererOpenGL3.hpp
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//
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// TGUI - Texus' Graphical User Interface
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// Copyright (C) 2012-2026 Bruno Van de Velde (vdv_b@tgui.eu)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef TGUI_BACKEND_RENDERER_OPENGL3_HPP
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#define TGUI_BACKEND_RENDERER_OPENGL3_HPP
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#include <TGUI/Backend/Renderer/BackendRenderer.hpp>
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#include <TGUI/Backend/Renderer/OpenGL3/BackendRenderTargetOpenGL3.hpp>
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#include <TGUI/Backend/Renderer/OpenGL3/BackendTextureOpenGL3.hpp>
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#include <TGUI/Backend/Renderer/OpenGL3/CanvasOpenGL3.hpp>
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#include <memory>
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namespace
tgui
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{
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class
TGUI_API
BackendRendererOpenGL3
:
public
BackendRenderer
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{
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public
:
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using
ContextLoadFuncReturnType = void (*)();
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using
ContextLoadFuncType = ContextLoadFuncReturnType (*)(
const
char
* name);
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using
SDLContextLoadFuncType =
void
* (*)(
const
char
* name);
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explicit
BackendRendererOpenGL3
(ContextLoadFuncType contextLoadFunction);
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explicit
BackendRendererOpenGL3
(SDLContextLoadFuncType contextLoadFunction);
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[[nodiscard]] std::shared_ptr<BackendTexture>
createTexture
()
override
;
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[[nodiscard]]
unsigned
int
getMaximumTextureSize
()
override
;
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private
:
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int
m_maxTextureSize = 0;
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};
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}
// namespace tgui
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#endif
// TGUI_BACKEND_RENDERER_OPENGL3_HPP
tgui::BackendRendererOpenGL3::BackendRendererOpenGL3
BackendRendererOpenGL3(ContextLoadFuncType contextLoadFunction)
Initializes the backend renderer. This will initialize GLAD to use (modern) OpenGL.
tgui::BackendRendererOpenGL3::createTexture
std::shared_ptr< BackendTexture > createTexture() override
Creates a new empty texture object.
tgui::BackendRendererOpenGL3::getMaximumTextureSize
unsigned int getMaximumTextureSize() override
Get the maximum allowed texture size.
tgui::BackendRendererOpenGL3::BackendRendererOpenGL3
BackendRendererOpenGL3(SDLContextLoadFuncType contextLoadFunction)
Helper constructor so that you can pass SDL_GL_GetProcAddress without needing to cast the type.
tgui::BackendRenderer
Base class for the backend renderer, which is responsible for creating text and texture objects.
Definition
BackendRenderer.hpp:41
tgui
Namespace that contains all TGUI functions and classes.
Definition
AbsoluteOrRelativeValue.hpp:37
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for TGUI by
1.18.0