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include
TGUI
Backend
Renderer
Raylib
BackendTextureRaylib.hpp
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//
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// TGUI - Texus' Graphical User Interface
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// Copyright (C) 2012-2026 Bruno Van de Velde (vdv_b@tgui.eu)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef TGUI_BACKEND_TEXTURE_RAYLIB_HPP
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#define TGUI_BACKEND_TEXTURE_RAYLIB_HPP
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#include <TGUI/Backend/Renderer/BackendTexture.hpp>
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#include <raylib.h>
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#include <memory>
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namespace
tgui
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{
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class
TGUI_API
BackendTextureRaylib
:
public
BackendTexture
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{
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public
:
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~BackendTextureRaylib
()
override
;
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bool
loadTextureOnly
(Vector2u size,
const
std::uint8_t* pixels,
bool
smooth)
override
;
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void
setSmooth
(
bool
smooth)
override
;
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[[nodiscard]]
const
Texture2D&
getInternalTexture
()
const
;
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void
replaceInternalTexture
(
const
Texture2D& texture);
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protected
:
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Texture2D m_texture;
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};
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}
// namespace tgui
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#endif
// TGUI_BACKEND_TEXTURE_RAYLIB_HPP
tgui::BackendTextureRaylib
Texture implementation that makes use of raylib.
Definition
BackendTextureRaylib.hpp:43
tgui::BackendTextureRaylib::getInternalTexture
const Texture2D & getInternalTexture() const
Returns a pointer to the internal Texture2D.
tgui::BackendTextureRaylib::~BackendTextureRaylib
~BackendTextureRaylib() override
Destructor.
tgui::BackendTextureRaylib::replaceInternalTexture
void replaceInternalTexture(const Texture2D &texture)
Replaces the internal texture by a different one.
tgui::BackendTextureRaylib::loadTextureOnly
bool loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) override
Loads the texture from an array of 32-bits RGBA pixels, but don't take ownership of the pixels.
tgui::BackendTextureRaylib::setSmooth
void setSmooth(bool smooth) override
Changes whether the smooth filter is enabled or not.
tgui
Namespace that contains all TGUI functions and classes.
Definition
AbsoluteOrRelativeValue.hpp:37
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