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include
TGUI
Backend
Renderer
SDL_GPU
BackendTextureSDLGPU.hpp
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//
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// TGUI - Texus' Graphical User Interface
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// Copyright (C) 2012-2026 Bruno Van de Velde (vdv_b@tgui.eu)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef TGUI_BACKEND_TEXTURE_SDL_GPU_HPP
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#define TGUI_BACKEND_TEXTURE_SDL_GPU_HPP
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#include <TGUI/extlibs/IncludeSDL.hpp>
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#include <TGUI/Backend/Renderer/BackendTexture.hpp>
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namespace
tgui
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{
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class
TGUI_API
BackendTextureSDLGPU
:
public
BackendTexture
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{
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public
:
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BackendTextureSDLGPU
(SDL_GPUDevice* device, std::uint32_t usageFlags = SDL_GPU_TEXTUREUSAGE_SAMPLER);
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~BackendTextureSDLGPU
()
override
;
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bool
loadTextureOnly
(Vector2u size,
const
std::uint8_t* pixels,
bool
smooth)
override
;
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[[nodiscard]] SDL_GPUTexture*
getInternalTexture
()
const
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{
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return
m_texture;
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}
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void
replaceInternalTexture
(SDL_GPUTexture* texture, Vector2u imageSize);
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protected
:
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SDL_GPUDevice* m_device;
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SDL_GPUTexture* m_texture =
nullptr
;
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std::uint32_t m_usageFlags;
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};
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}
// namespace tgui
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#endif
// TGUI_BACKEND_TEXTURE_SDL_GPU_HPP
tgui::BackendTextureSDLGPU::~BackendTextureSDLGPU
~BackendTextureSDLGPU() override
Destructor.
tgui::BackendTextureSDLGPU::BackendTextureSDLGPU
BackendTextureSDLGPU(SDL_GPUDevice *device, std::uint32_t usageFlags=SDL_GPU_TEXTUREUSAGE_SAMPLER)
Constructor.
tgui::BackendTextureSDLGPU::replaceInternalTexture
void replaceInternalTexture(SDL_GPUTexture *texture, Vector2u imageSize)
Replaces the internal texture by a different one.
tgui::BackendTextureSDLGPU::getInternalTexture
SDL_GPUTexture * getInternalTexture() const
Returns a pointer to the internal SDL_GPUTexture.
Definition
BackendTextureSDLGPU.hpp:71
tgui::BackendTextureSDLGPU::loadTextureOnly
bool loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) override
Loads the texture from an array of 32-bits RGBA pixels, but don't take ownership of the pixels.
tgui
Namespace that contains all TGUI functions and classes.
Definition
AbsoluteOrRelativeValue.hpp:37
Generated on
for TGUI by
1.18.0