TGUI
=
=
Download
Tutorials
1.x
0.9
0.8
Documentation
1.x
0.9
0.8
Examples
1.x
0.9
0.8
Community
TGUI
1.x-dev
Toggle main menu visibility
Loading...
Searching...
No Matches
include
TGUI
Backend
SDL-GPU.hpp
1
2
//
3
// TGUI - Texus' Graphical User Interface
4
// Copyright (C) 2012-2026 Bruno Van de Velde (vdv_b@tgui.eu)
5
//
6
// This software is provided 'as-is', without any express or implied warranty.
7
// In no event will the authors be held liable for any damages arising from the use of this software.
8
//
9
// Permission is granted to anyone to use this software for any purpose,
10
// including commercial applications, and to alter it and redistribute it freely,
11
// subject to the following restrictions:
12
//
13
// 1. The origin of this software must not be misrepresented;
14
// you must not claim that you wrote the original software.
15
// If you use this software in a product, an acknowledgment
16
// in the product documentation would be appreciated but is not required.
17
//
18
// 2. Altered source versions must be plainly marked as such,
19
// and must not be misrepresented as being the original software.
20
//
21
// 3. This notice may not be removed or altered from any source distribution.
22
//
24
25
#ifndef TGUI_BACKEND_SDL_GPU_INCLUDE_HPP
26
#define TGUI_BACKEND_SDL_GPU_INCLUDE_HPP
27
28
#include <TGUI/Config.hpp>
29
#if !TGUI_HAS_BACKEND_SDL_GPU
30
#error "TGUI wasn't build with the SDL_GPU backend"
31
#endif
32
33
#include <TGUI/Backend/Font/SDL_ttf/BackendFontSDLttf.hpp>
34
#include <TGUI/Backend/Renderer/SDL_GPU/BackendRendererSDLGPU.hpp>
35
#include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
36
37
namespace
tgui
38
{
39
inline
namespace
SDL_GPU
40
{
44
class
TGUI_API
Gui
:
public
BackendGuiSDL
45
{
46
public
:
52
Gui
() =
default
;
53
60
Gui
(SDL_Window* window, SDL_GPUDevice* device)
61
{
62
setWindow
(window, device);
63
}
64
71
void
setWindow
(SDL_Window* window, SDL_GPUDevice* device);
72
78
SDL_GPUDevice*
getDevice
()
const
;
79
83
void
draw
()
override
84
{
85
TGUI_ASSERT(
false
,
86
"The SDL_GPU backend requires that you pass a SDL_GPURenderPass pointer to "
87
"the draw function and call prepareDraw before calling draw"
);
88
throw
Exception
(
89
"The SDL_GPU backend requires that you pass a SDL_GPURenderPass pointer to "
90
"the draw function and call prepareDraw before calling draw"
);
91
}
92
102
void
prepareDraw
(SDL_GPUCommandBuffer* cmdBuffer, SDL_GPUCopyPass* copyPass =
nullptr
);
103
114
void
draw
(SDL_GPURenderPass* renderPass);
115
117
118
protected
:
122
void
renderFrame
(
Color
clearColor)
override
;
123
127
void
presentScreen
()
override
;
128
129
protected
:
130
SDL_GPUDevice* m_device =
nullptr
;
131
};
132
}
// namespace SDL_GPU
133
}
// namespace tgui
134
135
#endif
// TGUI_BACKEND_SDL_GPU_INCLUDE_HPP
tgui::BackendGuiSDL::BackendGuiSDL
BackendGuiSDL()=default
Default constructor.
tgui::Color
Wrapper for colors.
Definition
Color.hpp:63
tgui::Exception
Definition
Exception.hpp:46
tgui::SDL_GPU::Gui::presentScreen
void presentScreen() override
Not used by this backend.
tgui::SDL_GPU::Gui::Gui
Gui(SDL_Window *window, SDL_GPUDevice *device)
Constructor that immediately sets the window and renderer on which the gui should be drawn.
Definition
SDL-GPU.hpp:60
tgui::SDL_GPU::Gui::renderFrame
void renderFrame(Color clearColor) override
Clears the screen, draws the gui and then presents the frame.
tgui::SDL_GPU::Gui::setWindow
void setWindow(SDL_Window *window, SDL_GPUDevice *device)
Sets the window and renderer on which the gui should be drawn.
tgui::SDL_GPU::Gui::draw
void draw(SDL_GPURenderPass *renderPass)
Draws all the widgets that were added to the gui.
tgui::SDL_GPU::Gui::prepareDraw
void prepareDraw(SDL_GPUCommandBuffer *cmdBuffer, SDL_GPUCopyPass *copyPass=nullptr)
Prepares drawing the gui and all of its widgets.
tgui::SDL_GPU::Gui::draw
void draw() override
This function is not used by this backend, use draw(SDL_GPUCommandBuffer*, SDL_GPURenderPass*) instea...
Definition
SDL-GPU.hpp:83
tgui::SDL_GPU::Gui::getDevice
SDL_GPUDevice * getDevice() const
Returns the renderer that was provided to the gui.
tgui::SDL_GPU::Gui::Gui
Gui()=default
Default constructor.
tgui
Namespace that contains all TGUI functions and classes.
Definition
AbsoluteOrRelativeValue.hpp:37
Generated on
for TGUI by
1.18.0