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include
TGUI
Backend
SDL-OpenGL3.hpp
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//
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// TGUI - Texus' Graphical User Interface
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// Copyright (C) 2012-2026 Bruno Van de Velde (vdv_b@tgui.eu)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
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#define TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
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#include <TGUI/Config.hpp>
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#if !TGUI_HAS_BACKEND_SDL_OPENGL3
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#error "TGUI wasn't build with the SDL_OPENGL3 backend"
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#endif
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#include <TGUI/Backend/Font/FreeType/BackendFontFreeType.hpp>
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#include <TGUI/Backend/Renderer/OpenGL3/BackendRendererOpenGL3.hpp>
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#include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
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namespace
tgui
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{
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inline
namespace
SDL_OPENGL3
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{
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class
TGUI_API
Gui
:
public
BackendGuiSDL
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{
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public
:
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Gui
() =
default
;
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Gui
(SDL_Window* window)
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{
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setWindow
(window);
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}
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void
setWindow
(SDL_Window* window);
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protected
:
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void
presentScreen
()
override
;
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#if ((SDL_MAJOR_VERSION == 2) && (SDL_MINOR_VERSION < 26))
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void
updateFramebufferSize()
override
;
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#endif
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};
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}
// namespace SDL_OPENGL3
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}
// namespace tgui
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#endif
// TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
tgui::BackendGuiSDL::BackendGuiSDL
BackendGuiSDL()=default
Default constructor.
tgui::SDL_OPENGL3::Gui::Gui
Gui()=default
Default constructor.
tgui::SDL_OPENGL3::Gui::Gui
Gui(SDL_Window *window)
Constructor that immediately sets the window on which the gui should be drawn.
Definition
SDL-OpenGL3.hpp:59
tgui::SDL_OPENGL3::Gui::presentScreen
void presentScreen() override
Shows the drawn content with SDL_GL_SwapWindow.
tgui::SDL_OPENGL3::Gui::setWindow
void setWindow(SDL_Window *window)
Sets the window on which the gui should be drawn.
tgui
Namespace that contains all TGUI functions and classes.
Definition
AbsoluteOrRelativeValue.hpp:37
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1.18.0