TGUI  0.10-beta
BackendTextureGLES2.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2022 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25
26#ifndef TGUI_BACKEND_TEXTURE_GLES2_HPP
27#define TGUI_BACKEND_TEXTURE_GLES2_HPP
28
29#include <TGUI/Backend/Renderer/BackendTexture.hpp>
30
32
33namespace tgui
34{
38 class TGUI_API BackendTextureGLES2 : public BackendTexture
39 {
40 public:
41
46
47
57 bool loadTextureOnly(Vector2u size, const std::uint8_t* pixels, bool smooth) override;
58
59
65 void setSmooth(bool smooth) override;
66
67
72 unsigned int getInternalTexture() const;
73
74
76 protected:
77
78 unsigned int m_textureId = 0;
79 };
80}
81
83
84#endif // TGUI_BACKEND_TEXTURE_GLES2_HPP
Texture implementation that makes use of modern OpenGL ES.
Definition: BackendTextureGLES2.hpp:39
unsigned int getInternalTexture() const
Returns the id of the OpenGL texture.
~BackendTextureGLES2()
Destructor.
void setSmooth(bool smooth) override
Changes whether the smooth filter is enabled or not.
bool loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) override
Loads the texture from an array of 32-bits RGBA pixels, but don't take ownership of the pixels.
Base class for texture implementations that depend on the backend.
Definition: BackendTexture.hpp:41
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36