TGUI  0.10-beta
BackendTextureSDL.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2022 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25
26#ifndef TGUI_BACKEND_TEXTURE_SDL_HPP
27#define TGUI_BACKEND_TEXTURE_SDL_HPP
28
29#include <TGUI/Backend/Renderer/BackendTexture.hpp>
30
32
33struct SDL_Texture;
34struct SDL_Renderer;
35
36namespace tgui
37{
41 class TGUI_API BackendTextureSDL : public BackendTexture
42 {
43 public:
44
50 BackendTextureSDL(SDL_Renderer* renderer);
51
52
57
58
68 bool loadTextureOnly(Vector2u size, const std::uint8_t* pixels, bool smooth) override;
69
70
76 void setSmooth(bool smooth) override;
77
78
83 SDL_Texture* getInternalTexture() const;
84
85
96 void replaceInternalTexture(SDL_Texture* texture);
97
98
100 protected:
101
102 SDL_Renderer* m_renderer = nullptr;
103 SDL_Texture* m_texture = nullptr;
104 };
105}
106
108
109#endif // TGUI_BACKEND_TEXTURE_SDL_HPP
Texture implementation that makes use of SDL_Texture.
Definition: BackendTextureSDL.hpp:42
void setSmooth(bool smooth) override
Changes whether the smooth filter is enabled or not.
BackendTextureSDL(SDL_Renderer *renderer)
Destructor.
bool loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) override
Loads the texture from an array of 32-bits RGBA pixels, but don't take ownership of the pixels.
SDL_Texture * getInternalTexture() const
Returns a pointer to the internal SDL_Texture.
~BackendTextureSDL()
Destructor.
void replaceInternalTexture(SDL_Texture *texture)
Replaces the internal texture by a different one.
Base class for texture implementations that depend on the backend.
Definition: BackendTexture.hpp:41
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36