TGUI  0.10-dev
BackendTextureSFML.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2021 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
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10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
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14// you must not claim that you wrote the original software.
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22//
24
25
26#ifndef TGUI_BACKEND_TEXTURE_SFML_HPP
27#define TGUI_BACKEND_TEXTURE_SFML_HPP
28
29#include <TGUI/Backend/Renderer/BackendTexture.hpp>
30#include <SFML/Graphics/Texture.hpp>
31#include <SFML/Graphics/Image.hpp>
32
34
35namespace tgui
36{
40 class TGUI_API BackendTextureSFML : public BackendTexture
41 {
42 public:
43
48
49
59 bool loadTextureOnly(Vector2u size, const std::uint8_t* pixels, bool smooth) override;
60
61
67 void setSmooth(bool smooth) override;
68
69
74 sf::Texture& getInternalTexture();
75
76
81 const sf::Texture& getInternalTexture() const;
82
83
85 protected:
86
87 sf::Texture m_texture;
88 };
89}
90
92
93#endif // TGUI_BACKEND_TEXTURE_SFML_HPP
Texture implementation that makes use of SFML.
Definition: BackendTextureSFML.hpp:41
const sf::Texture & getInternalTexture() const
Returns a const reference to the internal SFML texture.
sf::Texture & getInternalTexture()
Returns a reference to the internal SFML texture.
void setSmooth(bool smooth) override
Changes whether the smooth filter is enabled or not.
bool loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) override
Loads the texture from an array of 32-bits RGBA pixels, but don't take ownership of the pixels.
BackendTextureSFML()
Default constructor.
Base class for texture implementations that depend on the backend.
Definition: BackendTexture.hpp:41
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36