25#ifndef TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_OPENGL3
30 #error "TGUI wasn't build with the SDL_OPENGL3 backend"
33#include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
34#include <TGUI/Backend/Renderer/OpenGL3/BackendRendererOpenGL3.hpp>
35#include <TGUI/Backend/Font/FreeType/BackendFontFreeType.hpp>
39 inline namespace SDL_OPENGL3
61 Gui(SDL_Window* window)
Definition: BackendGuiSDL.hpp:40
Gui class for SDL + OpenGL3 backend (using FreeType for fonts)
Definition: SDL-OpenGL3.hpp:45
Gui()=default
Default constructor.
Gui(SDL_Window *window)
Constructor that immediately sets the window on which the gui should be drawn.
Definition: SDL-OpenGL3.hpp:61
void presentScreen() override
Shows the drawn content with SDL_GL_SwapWindow.
void setWindow(SDL_Window *window)
Sets the window on which the gui should be drawn.
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36