25#ifndef TGUI_BACKEND_SDL_TTF_GLES2_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_TTF_GLES2_INCLUDE_HPP
28#include <TGUI/Config.hpp>
31 #if !TGUI_HAS_BACKEND_SDL_TTF_GLES2
32 #error "TGUI wasn't build with the SDL_TTF_GLES2 backend"
37 #if !TGUI_HAS_BACKEND_SDL_TTF_GLES2 && !defined(TGUI_SYSTEM_ANDROID)
38 #error "TGUI wasn't build with the SDL_TTF_GLES2 backend"
45#include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
46#include <TGUI/Backend/Renderer/GLES2/BackendRendererGLES2.hpp>
47#include <TGUI/Backend/Font/SDL_ttf/BackendFontSDLttf.hpp>
51 inline namespace SDL_TTF_GLES2
73 Gui(SDL_Window* window)
Definition: BackendGuiSDL.hpp:40
Gui class for SDL + GLES2 backend (using SDL_ttf for fonts)
Definition: SDL-TTF-GLES2.hpp:57
Gui()=default
Default constructor.
void setWindow(SDL_Window *window)
Sets the window on which the gui should be drawn.
Gui(SDL_Window *window)
Constructor that immediately sets the window on which the gui should be drawn.
Definition: SDL-TTF-GLES2.hpp:73
void presentScreen() override
Shows the drawn content with SDL_GL_SwapWindow.
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36