TGUI  0.10-beta
tgui::Texture Member List

This is the complete list of members for tgui::Texture, including all inherited members.

BackendTextureLoaderFunc typedef (defined in tgui::Texture)tgui::Texture
CallbackFunc typedef (defined in tgui::Texture)tgui::Texture
getBackendTextureLoader()tgui::Texturestatic
getColor() consttgui::Texture
getData() consttgui::Texture
getDefaultSmooth()tgui::Texturestatic
getId() consttgui::Texture
getImageSize() consttgui::Texture
getMiddleRect() consttgui::Texture
getPartRect() consttgui::Texture
getShader() consttgui::Texture
getTextureLoader()tgui::Texturestatic
isSmooth() consttgui::Texture
isTransparentPixel(Vector2u pos) consttgui::Texture
load(const String &id, const UIntRect &partRect={}, const UIntRect &middleRect={}, bool smooth=m_defaultSmooth)tgui::Texture
load(const sf::Texture &texture, const UIntRect &partRect={}, const UIntRect &middleRect={})tgui::Texture
loadFromMemory(const std::uint8_t *data, std::size_t dataSize, const UIntRect &partRect={}, const UIntRect &middleRect={}, bool smooth=m_defaultSmooth)tgui::Texture
loadFromPixelData(Vector2u size, const std::uint8_t *pixels, const UIntRect &partRect={}, const UIntRect &middleRect={}, bool smooth=m_defaultSmooth)tgui::Texture
operator!=(const Texture &right) consttgui::Texture
operator=(const Texture &)tgui::Texture
operator=(Texture &&) noexcepttgui::Texture
operator==(const Texture &right) consttgui::Texture
setBackendTextureLoader(const BackendTextureLoaderFunc &func)tgui::Texturestatic
setColor(const Color &color)tgui::Texture
setCopyCallback(const CallbackFunc &func)tgui::Texture
setDefaultSmooth(bool smooth)tgui::Texturestatic
setDestructCallback(const CallbackFunc &func)tgui::Texture
setShader(sf::Shader *shader)tgui::Texture
setTextureLoader(const TextureLoaderFunc &func)tgui::Texturestatic
Texture()tgui::Textureinline
Texture(const char *id, const UIntRect &partRect=UIntRect(0, 0, 0, 0), const UIntRect &middlePart=UIntRect(0, 0, 0, 0), bool smooth=m_defaultSmooth)tgui::Textureinline
Texture(const String &id, const UIntRect &partRect=UIntRect(0, 0, 0, 0), const UIntRect &middlePart=UIntRect(0, 0, 0, 0), bool smooth=m_defaultSmooth)tgui::Texture
Texture(const sf::Texture &texture, const UIntRect &partRect=UIntRect(0, 0, 0, 0), const UIntRect &middlePart=UIntRect(0, 0, 0, 0))tgui::Texture
Texture(const Texture &)tgui::Texture
Texture(Texture &&) noexcepttgui::Texture
TextureLoaderFunc typedef (defined in tgui::Texture)tgui::Texture
~Texture()tgui::Texture