TGUI  0.8-dev
tgui::Texture Member List

This is the complete list of members for tgui::Texture, including all inherited members.

getData() consttgui::Texture
getId() consttgui::Texture
getImageLoader()tgui::Texturestatic
getImageSize() consttgui::Texture
getMiddleRect() consttgui::Texture
getTextureLoader()tgui::Texturestatic
isSmooth() consttgui::Texture
isTransparentPixel(sf::Vector2u pos) consttgui::Texture
load(const sf::String &id, const sf::IntRect &partRect={}, const sf::IntRect &middleRect={}, bool smooth=false)tgui::Texture
load(const sf::Texture &texture, const sf::IntRect &partRect={}, const sf::IntRect &middleRect={})tgui::Texture
operator!=(const Texture &right) consttgui::Texture
operator=(const Texture &)tgui::Texture
operator=(Texture &&)tgui::Texture
operator==(const Texture &right) consttgui::Texture
setCopyCallback(const CallbackFunc &func)tgui::Texture
setDestructCallback(const CallbackFunc &func)tgui::Texture
setImageLoader(const ImageLoaderFunc &func)tgui::Texturestatic
setSmooth(bool smooth)tgui::Texture
setTextureLoader(const TextureLoaderFunc &func)tgui::Texturestatic
Texture()tgui::Textureinline
Texture(const char *id, const sf::IntRect &partRect=sf::IntRect(0, 0, 0, 0), const sf::IntRect &middlePart=sf::IntRect(0, 0, 0, 0), bool smooth=false)tgui::Textureinline
Texture(const std::string &id, const sf::IntRect &partRect=sf::IntRect(0, 0, 0, 0), const sf::IntRect &middlePart=sf::IntRect(0, 0, 0, 0), bool smooth=false)tgui::Textureinline
Texture(const sf::String &id, const sf::IntRect &partRect=sf::IntRect(0, 0, 0, 0), const sf::IntRect &middlePart=sf::IntRect(0, 0, 0, 0), bool smooth=false)tgui::Texture
Texture(const sf::Texture &texture, const sf::IntRect &partRect=sf::IntRect(0, 0, 0, 0), const sf::IntRect &middlePart=sf::IntRect(0, 0, 0, 0))tgui::Texture
Texture(const Texture &)tgui::Texture
Texture(Texture &&)tgui::Texture
~Texture()tgui::Texture