TGUI  0.9-dev
BackendTextureOpenGL3.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2021 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
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10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
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14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
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22//
24
25
26#ifndef TGUI_BACKEND_TEXTURE_OPENGL3_HPP
27#define TGUI_BACKEND_TEXTURE_OPENGL3_HPP
28
29#include <TGUI/Backend/Renderer/BackendTexture.hpp>
30
32
33namespace tgui
34{
38 class TGUI_API BackendTextureOpenGL3 : public BackendTexture
39 {
40 public:
41
46
47
57 bool loadTextureOnly(Vector2u size, const std::uint8_t* pixels, bool smooth) override;
58
59
65 void setSmooth(bool smooth) override;
66
67
72 unsigned int getInternalTexture() const;
73
74
76 protected:
77
78 unsigned int m_textureId = 0;
79 };
80
81#ifndef TGUI_REMOVE_DEPRECATED_CODE
82 using BackendTextureSDL TGUI_DEPRECATED("BackendTextureSDL was renamed to BackendTextureOpenGL3") = BackendTextureOpenGL3;
83#endif
84}
85
87
88#endif // TGUI_BACKEND_TEXTURE_OPENGL3_HPP
Texture implementation that makes use of modern OpenGL.
Definition: BackendTextureOpenGL3.hpp:39
~BackendTextureOpenGL3()
Destructor.
unsigned int getInternalTexture() const
Returns the id of the OpenGL texture.
void setSmooth(bool smooth) override
Changes whether the smooth filter is enabled or not.
bool loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) override
Loads the texture from an array of 32-bits RGBA pixels, but don't take ownership of the pixels.
Base class for texture implementations that depend on the backend.
Definition: BackendTexture.hpp:41
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36