TGUI  0.9-beta
BackendTexture.hpp
1 //
3 // TGUI - Texus' Graphical User Interface
4 // Copyright (C) 2012-2020 Bruno Van de Velde (vdv_b@tgui.eu)
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24 
25 
26 #ifndef TGUI_BACKEND_TEXTURE_HPP
27 #define TGUI_BACKEND_TEXTURE_HPP
28 
29 #include <TGUI/Font.hpp>
30 #include <TGUI/String.hpp>
31 #include <memory>
32 
34 
35 namespace tgui
36 {
40  class TGUI_API BackendTextureBase
41  {
42  public:
43 
47  virtual ~BackendTextureBase() = default;
48 
49 
57  virtual bool loadFromFile(const String& filename) = 0;
58 
59 
66  virtual bool loadFromPixelData(Vector2u size, const std::uint8_t* pixels) = 0;
67 
68 
73  virtual Vector2u getSize() const = 0;
74 
75 
81  virtual void setSmooth(bool smooth) = 0;
82 
83 
89  virtual bool isSmooth() const = 0;
90 
91 
99  virtual bool isTransparentPixel(Vector2u pixel) const = 0;
100  };
101 }
102 
104 
105 #endif // TGUI_BACKEND_TEXTURE_HPP
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36
virtual bool loadFromFile(const String &filename)=0
Loads the texture from a file.
virtual bool isSmooth() const =0
Returns whether the smooth filter is enabled or not.
virtual void setSmooth(bool smooth)=0
Changes whether the smooth filter is enabled or not.
virtual bool isTransparentPixel(Vector2u pixel) const =0
Checks if a certain pixel is transparent.
Wrapper class to store strings.
Definition: String.hpp:74
virtual Vector2u getSize() const =0
Returns the size of the entire image.
virtual bool loadFromPixelData(Vector2u size, const std::uint8_t *pixels)=0
Loads the texture from an array of 32-bits RGBA pixels.
Definition: Vector2.hpp:42
Base class for texture implementations that depend on the backend.
Definition: BackendTexture.hpp:41
virtual ~BackendTextureBase()=default
Virtual destructor.