TGUI  0.9-dev
TextureData.hpp
1 //
3 // TGUI - Texus' Graphical User Interface
4 // Copyright (C) 2012-2020 Bruno Van de Velde (vdv_b@tgui.eu)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
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24 
25 
26 #ifndef TGUI_TEXTURE_DATA_HPP
27 #define TGUI_TEXTURE_DATA_HPP
28 
30 
31 #include <TGUI/Rect.hpp>
32 #include <TGUI/Optional.hpp>
33 #include <TGUI/SvgImage.hpp>
34 
35 #include <SFML/Graphics/Image.hpp>
36 #include <SFML/Graphics/Texture.hpp>
37 #include <SFML/Graphics/Shader.hpp>
38 
39 #include <memory>
40 #include <string>
41 
43 
44 namespace tgui
45 {
47 
48  // Used by the Texture class
49  struct TGUI_API TextureData
50  {
51  // Either svgImage or texture MUST have a value. The image field can only exist in combination with the texture field
52  std::shared_ptr<sf::Image> image;
53  Optional<SvgImage> svgImage;
54  Optional<sf::Texture> texture;
55  };
56 
58 
59  // Wrapper around TextureData to be used in TextureManager
60  struct TGUI_API TextureDataHolder
61  {
62  std::shared_ptr<TextureData> data;
63  String filename;
64  UIntRect partRect;
65  bool smooth = false;
66  unsigned int users = 0;
67  };
68 
70 }
71 
73 
74 #endif // TGUI_TEXTURE_DATA_HPP
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:35