TGUI
0.9-dev
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This is the complete list of members for tgui::BackendRenderTarget, including all inherited members.
addClippingLayer(const RenderStates &states, FloatRect rect) | tgui::BackendRenderTarget | virtual |
clearScreen() | tgui::BackendRenderTarget | inlinevirtual |
drawBorders(const RenderStates &states, const Borders &borders, Vector2f size, Color color) | tgui::BackendRenderTarget | virtual |
drawCircle(const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={}) | tgui::BackendRenderTarget | virtual |
drawFilledRect(const RenderStates &states, Vector2f size, Color color) | tgui::BackendRenderTarget | virtual |
drawGui(const std::shared_ptr< RootContainer > &root)=0 | tgui::BackendRenderTarget | pure virtual |
drawRoundedRectangle(const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black) | tgui::BackendRenderTarget | virtual |
drawSprite(const RenderStates &states, const Sprite &sprite) | tgui::BackendRenderTarget | virtual |
drawText(const RenderStates &states, const Text &text) | tgui::BackendRenderTarget | virtual |
drawTriangles(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices=nullptr, std::size_t indexCount=0) | tgui::BackendRenderTarget | virtual |
drawTriangles(const RenderStates &states, std::initializer_list< Vertex > vertices, std::initializer_list< int > indices={}) | tgui::BackendRenderTarget | |
drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) | tgui::BackendRenderTarget | virtual |
drawWidget(const RenderStates &states, const std::shared_ptr< Widget > &widget) | tgui::BackendRenderTarget | virtual |
removeClippingLayer() | tgui::BackendRenderTarget | virtual |
setClearColor(const tgui::Color &color) | tgui::BackendRenderTarget | inlinevirtual |
setView(FloatRect view, FloatRect viewport) | tgui::BackendRenderTarget | virtual |
setView(FloatRect view, FloatRect viewport, Vector2f targetSize) | tgui::BackendRenderTarget | virtual |
updateClipping(FloatRect clipRect, FloatRect clipViewport) | tgui::BackendRenderTarget | inlineprotectedvirtual |
~BackendRenderTarget()=default | tgui::BackendRenderTarget | virtual |