26#ifndef TGUI_BACKEND_RENDER_TARGET_GLES2_HPP
27#define TGUI_BACKEND_RENDER_TARGET_GLES2_HPP
29#include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
30#include <TGUI/Backend/Renderer/GLES2/BackendTextureGLES2.hpp>
85 void drawGui(
const std::shared_ptr<RootContainer>& root)
override;
99 const unsigned int* indices, std::size_t indexCount,
const std::shared_ptr<BackendTexture>& texture)
override;
121 void setVertexAttribs();
127 void createBuffers();
133 unsigned int m_shaderProgram = 0;
134 unsigned int m_vertexArray = 0;
135 unsigned int m_vertexBuffer = 0;
136 unsigned int m_indexBuffer = 0;
137 std::size_t m_vertexBufferSize = 0;
138 std::size_t m_indexBufferSize = 0;
140 std::unique_ptr<BackendTextureGLES2> m_emptyTexture;
141 std::shared_ptr<BackendTextureGLES2> m_currentTexture;
144 int m_projectionMatrixShaderUniformLocation = 0;
145 unsigned int m_positionShaderLocation = 0;
146 unsigned int m_colorShaderLocation = 1;
147 unsigned int m_texCoordShaderLocation = 2;
Render target implementation that makes use of OpenGL ES.
Definition: BackendRenderTargetGLES2.hpp:40
~BackendRenderTargetGLES2() override
Destructor.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions.
void drawGui(const std::shared_ptr< RootContainer > &root) override
Draws the gui and all of its widgets.
BackendRenderTargetGLES2()
Default constructor.
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override
Informs the render target about which part of the window is used for rendering.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
Base class for render targets.
Definition: BackendRenderTarget.hpp:48
Wrapper for colors.
Definition: Color.hpp:63
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36
States used for drawing.
Definition: RenderStates.hpp:39
Definition: Vertex.hpp:37