TGUI 1.9.0
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SDL-GPU.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2025 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_SDL_GPU_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_GPU_INCLUDE_HPP
27
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_GPU
30 #error "TGUI wasn't build with the SDL_GPU backend"
31#endif
32
33#if !TGUI_BUILD_AS_CXX_MODULE
34 #include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
35 #include <TGUI/Backend/Renderer/SDL_GPU/BackendRendererSDLGPU.hpp>
36 #include <TGUI/Backend/Font/SDL_ttf/BackendFontSDLttf.hpp>
37#endif
38
39TGUI_MODULE_EXPORT namespace tgui
40{
41 inline namespace SDL_GPU
42 {
46 class TGUI_API Gui : public BackendGuiSDL
47 {
48 public:
49
55 Gui() = default;
56
63 Gui(SDL_Window* window, SDL_GPUDevice* device)
64 {
65 setWindow(window, device);
66 }
67
74 void setWindow(SDL_Window* window, SDL_GPUDevice* device);
75
81 SDL_GPUDevice* getDevice() const;
82
86 void draw() override
87 {
88 TGUI_ASSERT(false, "The SDL_GPU backend requires that you pass SDL_GPUCommandBuffer and SDL_GPURenderPass pointers to the draw function");
89 throw Exception("The SDL_GPU backend requires that you pass SDL_GPUCommandBuffer and SDL_GPURenderPass pointers to the draw function");
90 }
91
101 void prepareDraw(SDL_GPUCommandBuffer* cmdBuffer, SDL_GPUCopyPass* copyPass = nullptr);
102
113 void draw(SDL_GPURenderPass* renderPass);
114
116 protected:
117
121 void renderFrame(Color clearColor) override;
122
126 void presentScreen() override;
127
129 protected:
130
131 SDL_GPUDevice* m_device = nullptr;
132 };
133 }
134}
135
136#endif // TGUI_BACKEND_SDL_GPU_INCLUDE_HPP
BackendGuiSDL()=default
Default constructor.
Wrapper for colors.
Definition Color.hpp:73
Definition Exception.hpp:48
void presentScreen() override
Not used by this backend.
Gui(SDL_Window *window, SDL_GPUDevice *device)
Constructor that immediately sets the window and renderer on which the gui should be drawn.
Definition SDL-GPU.hpp:63
void renderFrame(Color clearColor) override
Clears the screen, draws the gui and then presents the frame.
void setWindow(SDL_Window *window, SDL_GPUDevice *device)
Sets the window and renderer on which the gui should be drawn.
void draw(SDL_GPURenderPass *renderPass)
Draws all the widgets that were added to the gui.
void prepareDraw(SDL_GPUCommandBuffer *cmdBuffer, SDL_GPUCopyPass *copyPass=nullptr)
Prepares drawing the gui and all of its widgets.
void draw() override
This function is not used by this backend, use draw(SDL_GPUCommandBuffer*, SDL_GPURenderPass*) instea...
Definition SDL-GPU.hpp:86
SDL_GPUDevice * getDevice() const
Returns the renderer that was provided to the gui.
Gui()=default
Default constructor.
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38