25#ifndef TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_OPENGL3
30 #error "TGUI wasn't build with the SDL_OPENGL3 backend"
33#if TGUI_BUILD_AS_CXX_MODULE
34 import tgui.backend.window.sdl;
35 import tgui.backend.renderer.opengl3;
36 import tgui.backend.font.freetype;
38 #include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
39 #include <TGUI/Backend/Renderer/OpenGL3/BackendRendererOpenGL3.hpp>
40 #include <TGUI/Backend/Font/FreeType/BackendFontFreeType.hpp>
43TGUI_MODULE_EXPORT
namespace tgui
45 inline namespace SDL_OPENGL3
67 Gui(SDL_Window* window)
89#if ((SDL_MAJOR_VERSION == 2) && (SDL_MINOR_VERSION < 26))
93 void updateFramebufferSize()
override;
Definition BackendGuiSDL.hpp:48
Gui class for SDL + OpenGL3 backend (using FreeType for fonts)
Definition SDL-OpenGL3.hpp:51
Gui()=default
Default constructor.
Gui(SDL_Window *window)
Constructor that immediately sets the window on which the gui should be drawn.
Definition SDL-OpenGL3.hpp:67
void presentScreen() override
Shows the drawn content with SDL_GL_SwapWindow.
void setWindow(SDL_Window *window)
Sets the window on which the gui should be drawn.
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:39