TGUI  1.5
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SDL-OpenGL3.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2024 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
27
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_OPENGL3
30 #error "TGUI wasn't build with the SDL_OPENGL3 backend"
31#endif
32
33#if !TGUI_BUILD_AS_CXX_MODULE
34 #include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
35 #include <TGUI/Backend/Renderer/OpenGL3/BackendRendererOpenGL3.hpp>
36 #include <TGUI/Backend/Font/FreeType/BackendFontFreeType.hpp>
37#endif
38
39TGUI_MODULE_EXPORT namespace tgui
40{
41 inline namespace SDL_OPENGL3
42 {
46 class TGUI_API Gui : public BackendGuiSDL
47 {
48 public:
49
55 Gui() = default;
56
62 Gui(SDL_Window* window)
63 {
64 setWindow(window);
65 }
66
72 void setWindow(SDL_Window* window);
73
75 protected:
76
80 void presentScreen() override;
81
82#if ((SDL_MAJOR_VERSION == 2) && (SDL_MINOR_VERSION < 26))
86 void updateFramebufferSize() override;
87#endif
88 };
89 }
90}
91
92#endif // TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
Definition BackendGuiSDL.hpp:45
Gui class for SDL + OpenGL3 backend (using FreeType for fonts)
Definition SDL-OpenGL3.hpp:47
Gui()=default
Default constructor.
Gui(SDL_Window *window)
Constructor that immediately sets the window on which the gui should be drawn.
Definition SDL-OpenGL3.hpp:62
void presentScreen() override
Shows the drawn content with SDL_GL_SwapWindow.
void setWindow(SDL_Window *window)
Sets the window on which the gui should be drawn.
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38