TGUI 1.9.0
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tgui::BackendRenderTargetSDLGPU Member List

This is the complete list of members for tgui::BackendRenderTargetSDLGPU, including all inherited members.

addClippingLayer(const RenderStates &states, FloatRect rect)tgui::BackendRenderTargetvirtual
BackendRenderTarget(const BackendRenderTarget &)=delete (defined in tgui::BackendRenderTarget)tgui::BackendRenderTarget
BackendRenderTarget(BackendRenderTarget &&)=delete (defined in tgui::BackendRenderTarget)tgui::BackendRenderTarget
BackendRenderTarget()=defaulttgui::BackendRenderTarget
BackendRenderTargetSDLGPU(SDL_GPUDevice *device, SDL_GPUTextureFormat swapchainTextureFormat)tgui::BackendRenderTargetSDLGPU
clearScreen() overridetgui::BackendRenderTargetSDLGPUvirtual
drawBorders(const RenderStates &states, const Borders &borders, Vector2f size, Color color)tgui::BackendRenderTargetvirtual
drawCircle(const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={})tgui::BackendRenderTargetvirtual
drawFilledRect(const RenderStates &states, Vector2f size, Color color)tgui::BackendRenderTargetvirtual
drawGui(const std::shared_ptr< RootContainer > &) overridetgui::BackendRenderTargetSDLGPUinlinevirtual
drawGui(SDL_GPURenderPass *renderPass)tgui::BackendRenderTargetSDLGPU
drawRoundedRectangle(const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black)tgui::BackendRenderTargetvirtual
drawSprite(const RenderStates &states, const Sprite &sprite)tgui::BackendRenderTargetvirtual
drawText(const RenderStates &states, const Text &text)tgui::BackendRenderTargetvirtual
drawTextOutline(const RenderStates &states, const Text &text)tgui::BackendRenderTargetvirtual
drawTextWithoutOutline(const RenderStates &states, const Text &text)tgui::BackendRenderTargetvirtual
drawTriangle(const RenderStates &states, const Vertex &point1, const Vertex &point2, const Vertex &point3)tgui::BackendRenderTargetvirtual
drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) overridetgui::BackendRenderTargetSDLGPUvirtual
drawWidget(const RenderStates &states, const std::shared_ptr< Widget > &widget)tgui::BackendRenderTargetvirtual
getPixelsPerPoint() consttgui::BackendRenderTarget
m_clipLayers (defined in tgui::BackendRenderTarget)tgui::BackendRenderTargetprotected
m_clipRect (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_device (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_drawCommands (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_emptyTexture (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_indexBuffer (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_indices (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_pipeline (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_pixelsPerPoint (defined in tgui::BackendRenderTarget)tgui::BackendRenderTargetprotected
m_projectionTransform (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_samplerLinear (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_samplerNearest (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_targetSize (defined in tgui::BackendRenderTarget)tgui::BackendRenderTargetprotected
m_vertexBuffer (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_vertices (defined in tgui::BackendRenderTargetSDLGPU)tgui::BackendRenderTargetSDLGPUprotected
m_viewport (defined in tgui::BackendRenderTarget)tgui::BackendRenderTargetprotected
m_viewRect (defined in tgui::BackendRenderTarget)tgui::BackendRenderTargetprotected
operator=(const BackendRenderTarget &)=delete (defined in tgui::BackendRenderTarget)tgui::BackendRenderTarget
operator=(BackendRenderTarget &&)=delete (defined in tgui::BackendRenderTarget)tgui::BackendRenderTarget
prepareDrawGui(const std::shared_ptr< RootContainer > &root, SDL_GPUCommandBuffer *cmdBuffer, SDL_GPUCopyPass *copyPass=nullptr)tgui::BackendRenderTargetSDLGPU
removeClippingLayer()tgui::BackendRenderTargetvirtual
setClearColor(const Color &color) overridetgui::BackendRenderTargetSDLGPUvirtual
setView(FloatRect view, FloatRect viewport, Vector2f targetSize) overridetgui::BackendRenderTargetSDLGPUvirtual
updateClipping(FloatRect clipRect, FloatRect clipViewport) overridetgui::BackendRenderTargetSDLGPUprotectedvirtual
~BackendRenderTarget()=defaulttgui::BackendRenderTargetvirtual
~BackendRenderTargetSDLGPU()tgui::BackendRenderTargetSDLGPU