TGUI 1.9.0
|
This is the complete list of members for tgui::BackendRenderTargetSDLGPU, including all inherited members.
addClippingLayer(const RenderStates &states, FloatRect rect) | tgui::BackendRenderTarget | virtual |
BackendRenderTarget(const BackendRenderTarget &)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
BackendRenderTarget(BackendRenderTarget &&)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
BackendRenderTarget()=default | tgui::BackendRenderTarget | |
BackendRenderTargetSDLGPU(SDL_GPUDevice *device, SDL_GPUTextureFormat swapchainTextureFormat) | tgui::BackendRenderTargetSDLGPU | |
clearScreen() override | tgui::BackendRenderTargetSDLGPU | virtual |
drawBorders(const RenderStates &states, const Borders &borders, Vector2f size, Color color) | tgui::BackendRenderTarget | virtual |
drawCircle(const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={}) | tgui::BackendRenderTarget | virtual |
drawFilledRect(const RenderStates &states, Vector2f size, Color color) | tgui::BackendRenderTarget | virtual |
drawGui(const std::shared_ptr< RootContainer > &) override | tgui::BackendRenderTargetSDLGPU | inlinevirtual |
drawGui(SDL_GPURenderPass *renderPass) | tgui::BackendRenderTargetSDLGPU | |
drawRoundedRectangle(const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black) | tgui::BackendRenderTarget | virtual |
drawSprite(const RenderStates &states, const Sprite &sprite) | tgui::BackendRenderTarget | virtual |
drawText(const RenderStates &states, const Text &text) | tgui::BackendRenderTarget | virtual |
drawTextOutline(const RenderStates &states, const Text &text) | tgui::BackendRenderTarget | virtual |
drawTextWithoutOutline(const RenderStates &states, const Text &text) | tgui::BackendRenderTarget | virtual |
drawTriangle(const RenderStates &states, const Vertex &point1, const Vertex &point2, const Vertex &point3) | tgui::BackendRenderTarget | virtual |
drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override | tgui::BackendRenderTargetSDLGPU | virtual |
drawWidget(const RenderStates &states, const std::shared_ptr< Widget > &widget) | tgui::BackendRenderTarget | virtual |
getPixelsPerPoint() const | tgui::BackendRenderTarget | |
m_clipLayers (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
m_clipRect (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_device (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_drawCommands (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_emptyTexture (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_indexBuffer (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_indices (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_pipeline (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_pixelsPerPoint (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
m_projectionTransform (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_samplerLinear (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_samplerNearest (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_targetSize (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
m_vertexBuffer (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_vertices (defined in tgui::BackendRenderTargetSDLGPU) | tgui::BackendRenderTargetSDLGPU | protected |
m_viewport (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
m_viewRect (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
operator=(const BackendRenderTarget &)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
operator=(BackendRenderTarget &&)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
prepareDrawGui(const std::shared_ptr< RootContainer > &root, SDL_GPUCommandBuffer *cmdBuffer, SDL_GPUCopyPass *copyPass=nullptr) | tgui::BackendRenderTargetSDLGPU | |
removeClippingLayer() | tgui::BackendRenderTarget | virtual |
setClearColor(const Color &color) override | tgui::BackendRenderTargetSDLGPU | virtual |
setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override | tgui::BackendRenderTargetSDLGPU | virtual |
updateClipping(FloatRect clipRect, FloatRect clipViewport) override | tgui::BackendRenderTargetSDLGPU | protectedvirtual |
~BackendRenderTarget()=default | tgui::BackendRenderTarget | virtual |
~BackendRenderTargetSDLGPU() | tgui::BackendRenderTargetSDLGPU |