This code shows a simple login screen that scales with the window when the window is resized.
#include <iostream>
void login(tgui::EditBox::Ptr username, tgui::EditBox::Ptr password)
{
std::cout << "Username: " << username->getText() << std::endl;
std::cout << "Password: " << password->getText() << std::endl;
}
void updateTextSize(tgui::BackendGui& gui)
{
// Update the text size of all widgets in the gui, based on the current window height
const float windowHeight = gui.getView().getRect().height;
gui.setTextSize(static_cast<unsigned int>(0.07f * windowHeight)); // 7% of height
}
void loadWidgets(tgui::BackendGui& gui)
{
// Specify an initial text size instead of using the default value
updateTextSize(gui);
// We want the text size to be updated when the window is resized
gui.onViewChange([&gui]{ updateTextSize(gui); });
// Create the background image
// The picture is of type tgui::Picture::Ptr which is actually just a typedef for std::shared_widget<tgui::Picture>
// The picture will fit the entire window and will scale with it
auto picture = tgui::Picture::create("../xubuntu_bg_aluminium.jpg");
picture->setSize({"100%", "100%"});
gui.add(picture);
// Create the username edit box
// Similar to the picture, we set a relative position and size
// In case it isn't obvious, the default text is the text that is displayed when the edit box is empty
auto editBoxUsername = tgui::EditBox::create();
editBoxUsername->setSize({"66.67%", "12.5%"});
editBoxUsername->setPosition({"16.67%", "16.67%"});
editBoxUsername->setDefaultText("Username");
gui.add(editBoxUsername);
// Create the password edit box
// We copy the previous edit box here and keep the same size
auto editBoxPassword = tgui::EditBox::copy(editBoxUsername);
editBoxPassword->setPosition({"16.67%", "41.6%"});
editBoxPassword->setPasswordCharacter('*');
editBoxPassword->setDefaultText("Password");
gui.add(editBoxPassword);
// Create the login button
auto button = tgui::Button::create("Login");
button->setSize({"50%", "16.67%"});
button->setPosition({"25%", "70%"});
gui.add(button);
// Call the login function when the button is pressed and pass the edit boxes that we created as parameters
// The "&" in front of "login" can be removed on newer compilers, but is kept here for compatibility with GCC < 8.
button->onPress(&login, editBoxUsername, editBoxPassword);
}
bool runExample(tgui::BackendGui& gui)
{
try
{
loadWidgets(gui);
return true;
}
catch (const tgui::Exception& e)
{
std::cerr << "Failed to load TGUI widgets: " << e.what() << std::endl;
return false;
}
}