26#ifndef TGUI_BACKEND_RENDERER_SDL_HPP
27#define TGUI_BACKEND_RENDERER_SDL_HPP
29#include <TGUI/Backend/Renderer/BackendRenderer.hpp>
30#include <TGUI/Backend/Renderer/SDL_Renderer/BackendTextureSDL.hpp>
31#include <TGUI/Backend/Renderer/SDL_Renderer/BackendRenderTargetSDL.hpp>
32#include <TGUI/Backend/Renderer/SDL_Renderer/CanvasSDL.hpp>
84 SDL_Renderer* m_renderer =
nullptr;
85 int m_maxTextureSize = 0;
Backend renderer that uses SDL_Renderer.
Definition: BackendRendererSDL.hpp:45
unsigned int getMaximumTextureSize() override
Get the maximum allowed texture size.
BackendRendererSDL(SDL_Renderer *renderer)
Initializes the backend renderer.
SDL_Renderer * getInternalRenderer() const
Returns a pointer to the SDL_Renderer object that was used to create this backend renderer.
std::shared_ptr< BackendTexture > createTexture() override
Creates a new empty texture object.
Base class for the backend renderer, which is responsible for creating text and texture objects.
Definition: BackendRenderer.hpp:42
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36