TGUI  0.10-dev
tgui::BackendRendererSDL Class Reference

Backend renderer that uses SDL_Renderer. More...

#include <TGUI/Backend/Renderer/SDL_Renderer/BackendRendererSDL.hpp>

Inheritance diagram for tgui::BackendRendererSDL:

Public Member Functions

 BackendRendererSDL (SDL_Renderer *renderer)
 Initializes the backend renderer. More...
std::shared_ptr< BackendTexturecreateTexture () override
 Creates a new empty texture object. More...
unsigned int getMaximumTextureSize () override
 Get the maximum allowed texture size. More...
- Public Member Functions inherited from tgui::BackendRenderer
virtual ~BackendRenderer ()=default
 Virtual destructor.
virtual std::shared_ptr< BackendTextcreateText ()
 Creates a new empty text object. More...

Detailed Description

Backend renderer that uses SDL_Renderer.

Constructor & Destructor Documentation

◆ BackendRendererSDL()

tgui::BackendRendererSDL::BackendRendererSDL ( SDL_Renderer *  renderer)

Initializes the backend renderer.

rendererSDL_Renderer object that should be used for rendering

Member Function Documentation

◆ createTexture()

std::shared_ptr< BackendTexture > tgui::BackendRendererSDL::createTexture ( )

Creates a new empty texture object.

Shared pointer to a new texture object

Implements tgui::BackendRenderer.

◆ getMaximumTextureSize()

unsigned int tgui::BackendRendererSDL::getMaximumTextureSize ( )

Get the maximum allowed texture size.

Maximum width and height that you should try to use in a single texture

This maximum size is defined by the graphics driver. Most likely this will return 8192 or 16384.

Implements tgui::BackendRenderer.

The documentation for this class was generated from the following file: