TGUI  0.9-dev
BackendRenderTargetOpenGL3.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2021 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25
26#ifndef TGUI_BACKEND_RENDER_TARGET_OPENGL3_HPP
27#define TGUI_BACKEND_RENDER_TARGET_OPENGL3_HPP
28
29#include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
30#include <TGUI/Backend/Renderer/OpenGL3/BackendTextureOpenGL3.hpp>
31
33
34namespace tgui
35{
40 {
41 public:
42
47
48
53
54
59 void setClearColor(const Color& color) override;
60
61
65 void clearScreen() override;
66
67
75 void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override;
76#ifndef TGUI_REMOVE_DEPRECATED_CODE
78#endif
79
80
86 void drawGui(const std::shared_ptr<RootContainer>& root) override;
87
88
99 void drawVertexArray(const RenderStates& states, const Vertex* vertices, std::size_t vertexCount,
100 const int* indices, std::size_t indexCount, const std::shared_ptr<BackendTexture>& texture) override;
101
102
104 protected:
105
106
115 void updateClipping(FloatRect clipRect, FloatRect clipViewport) override;
116
117
119 // Creates the vertex and index buffers
121 void createBuffers();
122
123
125 protected:
126
127 unsigned int m_shaderProgram = 0;
128 unsigned int m_vertexArray = 0;
129 unsigned int m_vertexBuffer = 0;
130 unsigned int m_indexBuffer = 0;
131 std::size_t m_vertexBufferSize = 0;
132 std::size_t m_indexBufferSize = 0;
133
134 std::unique_ptr<BackendTextureOpenGL3> m_emptyTexture;
135 std::shared_ptr<BackendTextureOpenGL3> m_currentTexture;
136
137 Transform m_projectionTransform;
138 int m_projectionMatrixShaderUniformLocation = 0;
139 };
140
142
143#ifndef TGUI_REMOVE_DEPRECATED_CODE
144 using BackendRenderTargetSDL TGUI_DEPRECATED("BackendRenderTargetSDL was renamed to BackendRenderTargetOpenGL3") = BackendRenderTargetOpenGL3;
145#endif
146}
147
149
150#endif // TGUI_BACKEND_RENDER_TARGET_OPENGL3_HPP
Render target implementation that makes use of modern OpenGL.
Definition: BackendRenderTargetOpenGL3.hpp:40
void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override
Informs the render target about which part of the window is used for rendering.
BackendRenderTargetOpenGL3()
Default constructor.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
void drawGui(const std::shared_ptr< RootContainer > &root) override
Draws the gui and all of its widgets.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions.
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
Base class for render targets.
Definition: BackendRenderTarget.hpp:48
virtual void setView(FloatRect view, FloatRect viewport)
Informs the render target about which part of the window is used for rendering.
Wrapper for colors.
Definition: Color.hpp:63
Defines a transform matrix.
Definition: Transform.hpp:43
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36
States used for drawing.
Definition: RenderStates.hpp:39
Definition: Vertex.hpp:37