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| BackendRenderTargetOpenGL3 () |
| Default constructor.
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| ~BackendRenderTargetOpenGL3 () |
| Destructor.
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void | setClearColor (const Color &color) override |
| Select the color that will be used by clearScreen. More...
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void | clearScreen () override |
| Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
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void | setView (FloatRect view, FloatRect viewport, Vector2f targetSize) override |
| Informs the render target about which part of the window is used for rendering. More...
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void | drawGui (const std::shared_ptr< RootContainer > &root) override |
| Draws the gui and all of its widgets. More...
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void | drawVertexArray (const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override |
| Draws a vertex array. This is called by the other draw functions. More...
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virtual void | setView (FloatRect view, FloatRect viewport) |
| Informs the render target about which part of the window is used for rendering. More...
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virtual void | setView (FloatRect view, FloatRect viewport, Vector2f targetSize) |
| Informs the render target about which part of the window is used for rendering. More...
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virtual | ~BackendRenderTarget ()=default |
| Virtual destructor.
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virtual void | drawWidget (const RenderStates &states, const std::shared_ptr< Widget > &widget) |
| Draws a widget, if the widget is visible. More...
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virtual void | addClippingLayer (const RenderStates &states, FloatRect rect) |
| Adds another clipping region. More...
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virtual void | removeClippingLayer () |
| Removes the last added clipping region. More...
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virtual void | drawBorders (const RenderStates &states, const Borders &borders, Vector2f size, Color color) |
| Draws borders inside a provided rectangle. More...
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virtual void | drawFilledRect (const RenderStates &states, Vector2f size, Color color) |
| Draws a colored rectangle. More...
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virtual void | drawSprite (const RenderStates &states, const Sprite &sprite) |
| Draws a texture. More...
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virtual void | drawText (const RenderStates &states, const Text &text) |
| Draws some text. More...
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virtual void | drawTriangles (const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices=nullptr, std::size_t indexCount=0) |
| Draws one or more triangles (using the color that is specified in the vertices) More...
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void | drawTriangles (const RenderStates &states, std::initializer_list< Vertex > vertices, std::initializer_list< int > indices={}) |
| Draws one or more triangles (using the color that is specified in the vertices) More...
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virtual void | drawCircle (const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={}) |
| Draws a circle. More...
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virtual void | drawRoundedRectangle (const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black) |
| Draws a rounded rectangle. More...
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Render target implementation that makes use of modern OpenGL.