TGUI  0.9-dev
tgui::BackendRenderTargetOpenGL3 Member List

This is the complete list of members for tgui::BackendRenderTargetOpenGL3, including all inherited members.

addClippingLayer(const RenderStates &states, FloatRect rect)tgui::BackendRenderTargetvirtual
BackendRenderTargetOpenGL3()tgui::BackendRenderTargetOpenGL3
clearScreen() overridetgui::BackendRenderTargetOpenGL3virtual
drawBorders(const RenderStates &states, const Borders &borders, Vector2f size, Color color)tgui::BackendRenderTargetvirtual
drawCircle(const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={})tgui::BackendRenderTargetvirtual
drawFilledRect(const RenderStates &states, Vector2f size, Color color)tgui::BackendRenderTargetvirtual
drawGui(const std::shared_ptr< RootContainer > &root) overridetgui::BackendRenderTargetOpenGL3virtual
drawRoundedRectangle(const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black)tgui::BackendRenderTargetvirtual
drawSprite(const RenderStates &states, const Sprite &sprite)tgui::BackendRenderTargetvirtual
drawText(const RenderStates &states, const Text &text)tgui::BackendRenderTargetvirtual
drawTriangles(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices=nullptr, std::size_t indexCount=0)tgui::BackendRenderTargetvirtual
drawTriangles(const RenderStates &states, std::initializer_list< Vertex > vertices, std::initializer_list< int > indices={})tgui::BackendRenderTarget
drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) overridetgui::BackendRenderTargetOpenGL3virtual
drawWidget(const RenderStates &states, const std::shared_ptr< Widget > &widget)tgui::BackendRenderTargetvirtual
removeClippingLayer()tgui::BackendRenderTargetvirtual
setClearColor(const Color &color) overridetgui::BackendRenderTargetOpenGL3virtual
setView(FloatRect view, FloatRect viewport, Vector2f targetSize) overridetgui::BackendRenderTargetOpenGL3virtual
setView(FloatRect view, FloatRect viewport)tgui::BackendRenderTargetOpenGL3virtual
setView(FloatRect view, FloatRect viewport, Vector2f targetSize)tgui::BackendRenderTargetOpenGL3virtual
updateClipping(FloatRect clipRect, FloatRect clipViewport) overridetgui::BackendRenderTargetOpenGL3protectedvirtual
~BackendRenderTarget()=defaulttgui::BackendRenderTargetvirtual
~BackendRenderTargetOpenGL3()tgui::BackendRenderTargetOpenGL3